home *** CD-ROM | disk | FTP | other *** search
/ c64.rulez.org / 2014.05.c64.rulez.org.tar / c64.rulez.org / pub / c64 / Scene / Old / d / DragonWars-NEC&Legend.ZIP / DWARSDOX.D64 / spells part3 < prev   
Text File  |  1998-08-21  |  2KB  |  28 lines

  1.                            DRAGON WARS SPELLS                                                              {CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}
  2.             MISCELLANEOUS MAGIC                                                             {CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}
  3.                                                                                                                                                                 1.  ZAK'S SPEED                                                                     -----------
  4.                                                                                 NAMED FOR A SORCERER OF LONG AGO, A NIFTY SPELL THAT IMPROVES THE DEXTERITY OF
  5. ALL CHARACTERS IN THE PARTY.
  6.                                                                                 EFFECT: +15 DEX
  7. RANGE : --
  8. TARGET: PARTY
  9. TIME  : COMBAT
  10. POWER : 10
  11.                                                                                 2.  KILL RAY                                                                        --------
  12.                                                                                 COURTESY OF THE DEMENTED CZAR STRAHKENHORC OUT OF CENTURIES PAST, THIS DEADLY
  13. BEAM WILL WASTE ANYTHING IT STRIKES. BEWARE THE TERRIBLE COST OF THIS SPELL, AS
  14. IT CAN QUICKLY DRAIN A WEAK OR WEARY WIZARD.
  15.                                                                                 EFFECT: 10-80 PTS
  16. RANGE : 50'
  17. TARGET: 1 FOE
  18. TIME  : --
  19. POWER : 15
  20.                                                                                 3.  PRISON                                                                          ------
  21.                                                                                 PINS A GROUP OF FOES BENEATH THE WEIGHT OF A MAGICAL BARRIER, PREVENTING THEM
  22. FROM ADVANCING OR RUNNING AWAY.
  23.                                                                                 EFFECT: HALT
  24. RANGE : 60'
  25. TARGET: GROUP
  26. TIME  : COMBAT
  27. POWER : 8
  28.